Abstract: In this letter, we present a visual control framework for accurately positioning feature points belonging to the surface of a 3D deformable object to desired 3D positions, by acting on a set ...
Abstract: The visibility (possibly partial) of some image features is crucial to a broad class of visual servoing-based control. In this letter, we consider the setting of image-based visual servoing ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help developers balance visual quality, optimization, and platforms.
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