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Abstract: Edge perturbation is a basic method to modify graph structures. It can be categorized into two veins based on their effects on the performance of graph neural networks (GNNs), i.e., graph ...
Abstract: We introduce the task of predicting functional 3D scene graphs for real-world indoor environments from posed RGB-D images. Unlike traditional 3D scene graphs that focus on spatial ...
Nvidia on Monday unveiled a set of new world AI models, libraries, and other infrastructure for robotics developers, most notable of which is Cosmos Reason, a 7-billion-parameter “reasoning” vision ...