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The live-action remake of the animated film “How to Train Your Dragon” and a two-part, five-hour documentary on Billy Joel ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
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Nintendo fans have been drawing comparisons between Donkey Kong Bananza and Wreck-It Ralph, but are these connections just a coincidence?
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
There’s a huge possibility that Nintendo doesn’t really care. Fans have continued to wonder why Pauline is only a thirteen ...
Donkey Kong Bananza wasn't only shifted from the original Switch to the Switch 2 because of hardware limitations.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
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