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The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
There’s a huge possibility that Nintendo doesn’t really care. Fans have continued to wonder why Pauline is only a thirteen ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...
The team behind the fan-favourite Super Mario Odyssey tells us about the pivot to DK, Switch 2-powered environmental ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
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The Punch on MSNCustoms foil donkey genitals smuggling, intercepts 40ft containerOperatives of the Nigeria Customs Service have intercepted a 40-foot container loaded with donkey genitals along the ...
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