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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The attack was carried out using an "equine loaded with explosives" and sent toward a platoon of soldiers, the governor said.
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
In particular, Mrs Hinch raved about how her all-time favourite product is a Maybelline best-seller - known for concealing ...
After spending over a decade as a plus one to Mario’s many parties and sports outings, Donkey Kong is back to leading star ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Players who bought the Nintendo Switch 2 with the laser focus of playing Nintendo’s exclusive titles may have been ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
After playing Donkey Kong Bananza, it sure seems like the game is a prequel to Super Mario Odyssey, and the DK series as a ...