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Unity’s sizzle reel of titles for this year’s keynote is quite something. You’d expect indie darlings such as Maquette, Outer Wilds and 12 Minutes. But then there’s Amplitude Studios’ reimagining of ...
It’s long been a pain point when developing a Unity game: having to use MonoDevelop as the IDE. Originally I never thought it was that bad, but after using Unity VS with Visual Studio on my Desktop ...
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