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These upcoming open-world games prioritize creativity, exploration, and player-driven storytelling over traditional combat ...
Aside from Slurp, the VFX team reveals that one of the hardest effects they've tackled for 'Wednesday' was putting ...
If the undead rise, I’ve got a plan—and it’s not just hiding and hoping. From gear and shelter to defense and mobility, ...
In a recent interview, Monkey Island creator Ron Gilbert explains how Diablo and WoW's "visceral combat" inspired Death by ...