A game's art style sets the tone for players. Most titles games go with one single video game art style that create their mood and defines their visual identity. But can a game use more than one and ...
According to Connell, one of the top goals Sucker Punch had going into Ghost of Yotei was "to really challenge ourselves as a studio that's been making open-world games for a while at this point." ...
With a new demo inbound, '83 dev Blue Dot Games talks about its place in the mil-sim landscape and why it'll make post-launch ...