Creative Bloq on MSN
This indie game's seamless mix of art styles looks incredible
The game is being built in Unity, and the developer created a custom voxel-running system on top of the game engine. Voxel art is used with shaders to make it look good in 2D.
Crimson Desert's combat system combines fighting game influences with swords, magic, and battle robots. How does that strange ...
Granted, it used to be a lot worse when the game first released, as there was no Suspend Cycle feature, meaning you would ...
Now we know why the original Witcher’s combat was designed that way. Artur Ganszyniec breaks it all down in his new YouTube ...
Surviving a Metroidvania is one thing, but beating the final boss can truly test your mettle. Here are some of the absolute hardest!
Gerry interviews Colin Stone about the intricate process of game design and the development of Konflikt ‘47 from Warlord ...
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