This is vibe coding for 3D printing.
Originally hailing from Troy, Ohio, Ry Crist is a writer, a text-based adventure connoisseur, a lover of terrible movies and an enthusiastic yet mediocre cook. A CNET editor from 2013 to 2024, Ry's ...
Fast and exact mesh booleans, spatial queries, arrangements, registration, and remeshing. Composable algorithms on your data — zero-copy views, reusable spatial trees, first-class topology.
The goal is to transfer animations (deformations) from one model (source) to any other model (target) which does not share the same vertices count. The core idea is to describe the linear problems as ...
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