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All the specific details of that failure were laid out before me—from the bandit flail that bypassed a shield, to the ...
Atlus's Kenichi Goto worried turn-based battles were beginning to feel outdated, but developing Metaphor brought him back around.
The lead battle planner for Metaphor: ReFantazio outlines some key elements essential to creating a compelling turn-based combat system.
"One of the main reasons turn-based battles have become less popular is that battles start to feel like chores," he continued, and Atlus' answer was "the Fast and Squad battle system" that lets ...
Digimon Story: Time Stranger is a monster-raising RPG that combines a rich narrative centered on the bond between humans and Digimon, a deeply strategic turn-based battle system, and extensive ...