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Unity has announced an updated Runtime Fee plan after receiving heavy criticism from the game development community after its announcement.
The new Unity 5 Personal Edition doesn't cost a dime, and developers that make under $100,000 a year won't have to pay royalties, either.
Namely, Unity’s WebGL deployment support will be free of charge for both free and Pro users. You’ll be able to build a game in Unity’s engine and push it to the web without paying them a dime.
Pricing otherwise remains the same. The entry-level product, Unity, is free for commercial use. The premier product, Unity Pro, remains $1500 per developer seat.
"Unity remains free for commercial use for Web and desktop game development and Unity Pro remains $1,500 per seat." I might be wrong, can't check right now because I'm at work, but I don't think ...
So, if you're part of ID@Xbox and you have a development kit, you now also have Unity for Xbox. Existing Unity Pro license holders will receive Xbox One support for free.
Microsoft confirms middleware will be available free of charge for all independent developers signed up with new self-publishing program.
Back in June, Unity announced that their cross-platform game development engine would support Microsoft’s Xbox One. Even better, the Xbox One Unity tools would be free! But there was a catch ...
Second, Unity is implementing a fee for developers each time a game is downloaded and installed. This fee applies to those using Unity's free plan as well as its paid plan, although the thresholds ...