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Unity have announced a new fee for every install of a game using their engine, in a move that has angered developers across the industry ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer ...
Unity is retroactively implementing changes to its payment plans that would charge a fee for every installation of a game using the engine.
Original Story: With most of the focus on new Apple products yesterday, Unity Technologies decided to drop a bombshell on game developers by announcing a per-install fee for using its Unity game ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee ...
It's been over a month now since Unity partially backtracked on its controversial proposed "pay per install" fee structure, a trust-destroying saga that seems to have contributed to the retirement ...
We're working on it, OK? Report: Unity considering revenue-based fee caps, self-reported install numbers Engine maker may also eliminate "retroactive" install counts for minimum thresholds.
New fees to use the Unity game engine could have a negative impact on indie and Xbox Game Pass development.