News

Chris Roberts talks procedural planet generation and crafting realistic worlds for an FPS.
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
Bethesda's use of procedural generation may be necessary given Starfield's scale, but doing so introduces as many risks as it does opportunities.
Star Wars Outlaws won't use procedural generation; all planets are being handcrafted The game's creative director recently discussed the scale of the game and how the team is crafting the areas of ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
The core ideas common to all versions were procedurally generated levels, and the basic plot of a captain exploring an alien planet.