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Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the ...
Virtually all of the VR and AR industry's major players are now supporting the OpenXR standard, enabling a single app to be deployed for multiple headsets.
How OpenXR could glue virtual reality’s fragmenting market together This week’s provisional release could help unify cross-platform VR development.
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It’s a major milestone, according to Khronos ...
The Khronos Group has launched the first official version of the OpenXR specification, which could make cross-platform AR and VR applications a lot more common in the future. It allows developers ...
OpenXR is now available for Windows Mixed Reality devices through the Microsoft Store. Support for OpenXR means that users can run OpenXR-based applications.
The developer of Vulkan, Khronos, is working on an open-source API called OpenXR, which aims to standardize virtual reality.
SteamVR support for OpenXR means that more developers and headset makers will release products that work with OpenXR, making cross-platform and application compatibility much better.
Khronos, the group behind the OpenGL and Vulkan graphics APIs, has unveiled a new open standard virtual reality initiative at GDC 2017, known as OpenXR.
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common.