In a previous Java 101 tutorial, you learned how to better organize your code by declaring reference types (also known as classes and interfaces) as members of other reference types and blocks. I also ...
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I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
Hi, I'm a CS student at umass amherst. I am the only OS X user in my Java class. We are using a specific class for text input. I have it, I just don't know what folder to put it into in order for ...
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