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Realistic computer games are taken for granted in the modern world, but it wasn’t always that way. They have come a long way from the first image on an oscilloscope to procedural and neural generation ...
CSE386 - Foundations of Computer Graphics and Games Catalog Description: This course is an introduction to techniques used to create images on the computer. The course covers the algorithms and ...
Breakthroughs, discoveries, and DIY tips sent every weekday. Terms of Service and Privacy Policy. If you want to boost your computer’s visual performance, you need ...
Yes, I know: more AI. Love it or hate it, that's the way things are going. For us gamers, it started with upscaling, then ...
In computer graphics, the stage that converts pixel fragments into final pixels for the frame buffers. Programmable fragment processors are the last programmable stage in the graphics pipeline. Also ...
Researchers at The University of Osaka have developed a computer graphics (CG) model, NeuraLeaf, capable of representing a ...
You may have heard of SiliconGraphics, later known as Silicon Graphics, Inc, and then simply SGI, but few home users outside of an enthusiastic hobbyist community ever used its computers. That's ...
A computer-generated (of course) representation of the SIGGRAPH Time Tunnel celebrating the organization's 50th anniversary and the evolution of computer graphics. SIGGRAPH – the giant gathering of ...
An early graphics card (display adapter) that performed a specialized set of functions in hardware to render an image on screen. Today, all graphics cards have basic rendering functions built in, and ...
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