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Speaking of the SDK—Google has announced that their Cardboard SDK on Unity now supports iOS in addition to Android.
Today, the Cardboard SDK for Android and Unity were updated. Google aimed to address drift correction and Unity performance by issuing an update to “the sensor fusion algorithms that integrate ...
According to Google, Cardboard SDK for Unity is now supporting a fully Unity-native distortion pass, improving performance several times over by avoiding plugin overhead.
Google has launched a software development kit for iOS devs wanting to build Cardboard apps, but the timing was surely no accident.
If you're a VR developer interested in tinkering with Cardboard, you'll be pleased to know that Google has streamlined embedding as well as iOS support.
With that goal in mind, Google today announced the addition of spatial audio support to its Cardboard SDKs for Unity and Android.
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