Is it better to hand hold new players through a game tutorial to teach them all the mechanics and intricacies of a game, or is it better to let them figure things out on their own? The "tutorial level ...
Sheri Graner Ray is no stranger to the game industry or game designers. She has been making games since 1990, is the author of Gender Inclusive Game Design - Expanding the Market, a co-founder of the ...
Assassin's Creed III has such a soul-drainingly boring tutorial it actively lessens the quality of the entire game - because close to half of it is effectively one big, long tutorial. It's a tutorial ...
Tutorials are supposed to help you, right? They ease you into a game’s systems and give you a fighting chance before things get tough. But sometimes, they do the opposite. Whether they’re too rigid or ...
Everyone has a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's ...
Portal 2 sets a great standard for tutorials - it's funny and quick, and the patronizing nature of telling the player how to progress is explained in the narrative. Games have a lot of standard ...
Few video games are entirely self-explanatory. In the early glory days of arcades, instructions were printed on the cabinet around the edges of the screen. When video games came home, many titles were ...
Last week, Under Night In-Birth Exe:Late[st] (yes, that’s its real name) found its way to PlayStation 4. Despite working with a smaller budget, this obscure anime fighter does a much better job ...
Of all the many valid reasons I’m still playing The Witcher 3, there’s one that’s not related to the game’s quality. If I put it down for too long, I’ll completely forget how to play. It’s a problem ...
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