Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR mobile ...
The Unity character rigging landscape has hit a major inflection point: the beloved Dynamic Bone asset is officially deprecated, leaving a gap for developers who need realistic secondary motion ...
Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get that ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results