With no way of generating resistive force feedback with today’s VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel ...
A recently published patent from Sony details a system where a camera can dynamically map an object — any real world object — for use in a video game. The illustration has a U shape block, but the ...
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Games industry patents are an interesting mix of futuristic ideas, practical applications, and utter nonsense. They can tip a company's hand as to what it's planning next, give an idea of how they're ...
The last big hurdle to making virtual worlds (nope, not going to call it the other thing) a truly realistic experience is providing tangible feedback to other senses too, like touch. There’s been ...
LAS VEGAS -- At CES 2017, HTC announced two new accessories that expand on the Vive VR headset's capabilities. The first is a small attachment called the Vive Tracker that enables motion tracking for ...
A 3D-printing technique can incorporate invisible tags into objects. The process could be used to create tags with the convenience of QR codes without the unsightly appearance, as well as to turn ...
In addition to the mechanics of lifting and grabbing, we felt it was important to explore other forms of feedback that could help convey an object’s weight. This manifested in two forms: visual and ...